Teams Learning to Fly

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Learning to Fly is one of the activities organised as part of “The Eureka Factor", another initiative organised as part of INESC TEC’s 30th anniversary. The goal with this entrepreneurship competition is to allow students, professors and collaborators at U. Porto, IPP, U. Minho and UTAD (higher education institutions connected to INESC TEC) to present an idea with business potential.

TEAM: SMASH

smash

Short sentence describing the project: Smart Waste Disposal Solution

Summary: We address the problem of the increasing production of waste in locations where  population density is higher. For that, we use a self-sufficient underground container with a compression system powered exclusively by solar energy, which will allow refuse collection companies to reduce the number of collection trips, costs with staff, pollution, and all inherent costs. The waste bin is suitable for plastics, paper, or organic waste, and contains a horizontal hydraulic compression system, with a compacting ratio of 4:1. The automation system controls sensors that warn the refuse collection companies when it is necessary to unload the bin, creating an Intelligent Refuse Collection Route. This system creates the fastest and shortest route possible, according to the area where the containers are and the traffic in the city.

TEAM: SWEATUP

SweatUP

Short sentence describing the project: System to measure muscle activity through sweat.

Summary: The goal with this idea is to find a non-invasive method to measure muscle activity. Exercising is becoming more and more common, and sometimes it leads to injuries, caused by a poor warm up. Overheating, however, is also a risk factor, usually caused by strained muscles. This system provides feedback, warning athletes on their warm up level. A strip with a colour scale will be put on the athletes’ bodies to analyse their levels of sweat. Then, as they exercise they can see the colour changing according to their warm up level. With this information, the athletes should know whether they need to warm up some more or start exercising.

TEAM: SCEELIX

sceelix

Short sentence describing the project: Create your 3D scenarios and elements in an intelligent way!

Summary: Sceelix makes it possible to create 3D scenes and digital elements in a manageable and smart way. To build them, Sceelix uses a visual language delivering better readability and manageability than conventional verbose scripts and languages. Its parameterised nature makes it easy to tweak and change whatever aspects we want, and scale scenes without any effort. The core technology behind Sceelix is Procedural Content Generation, which allows us to define complex generation patterns or even use existing geographical data in order to create scenes and elements. Sceelix was built as a modular framework which makes it fully extensible. This makes it possible to:

• Create new functionalities and share them with others

• Generate textures, sprites, effects, sounds, animations and interactions the same way as your scenes and elements, and integrate them with one another.

• Seamlessly integrate Sceelix with other tools or your existing work pipeline.

TEAM: DYNBILLBOARD - REAL-TIMES BIDDING FOR PUBLIC SPACES

dyn billboard

Short sentence describing the project: We bring intelligence to physical marketing

Summary: We aim to bring intelligence to the physical marketing of outdoors. Using our technology, companies can optimise their marketing strategies by gaining certainty in the outcome of their investments by means of audience quantification. Using automatic processing analysis on a wide range of sensors (e.g. CCTV cameras, weather, demographics, etc.), our clients can obtain real-time feedback on several dimensions of the quality of their audience in outdoor environments. Also, using forecasting and Real-Time Bidding technologies, we predict the type of audience that will see a campaign in the near future and, by dynamically redirecting it, we can generate their impressions in the right place and moment.

TEAM: INVISIBLE CITY

cidade invisível

Short sentence describing the project: The “Invisible City” goes beyond the visual city – it is a city that explores all senses.

Summary: The hubbub of Rua de Santa Catarina, one of the most famous cities in Porto, the sound of street artists, the smell of the fruit and fish stands at Mercado do Bolhão (a famous market in Porto), the sounds of the city’s bells, the taste of a “francesinha” (a famous soggy sandwich) or a “Pastel de Nata” (custard pastry), the city’s characteristic accent, the texture of the beaches’ sand… This is the “Invisible City”, a sensory  tourist route thought out for the visually impaired, although it can be used by everyone. The “Invisible City” is a mobile app that guides people through the city, suggesting sensory and cultural points of interest. With this idea, the goal is to add value to the tourist market by integrating the visually impaired.

TEAM: SURF TRAINING (ALL IN ONE)

surf all in one

Short sentence describing the project: Surf Training is a smartphone app that evaluates, monitors, compares, and supports the general and specific physical training  of surfers.

Summary: As a result of a PhD on the biomechanics of surf, it was possible to identify the specific and general assessment needs of surfers in and out of the water.In this context, a number of testing protocols was developed contemplating the following domains:

  • - Anthropometry
  • - Body composition
  • - Energy costs
  • - Balance
  • - Thrust
  • - Posture
  • - Speed
  • - Paddling strength
  • - Specific technical gestures
  • This multidisciplinary information, associated with the lack of means to assess the surfer in and out of the water, led to the development of an application/device that makes it possible to evaluate the general and specific abilities of the users, improving their performance.

Complementarily, a worldwide online service has been created that makes it possible to compare the results of different users, generating a competitive and healthy environment for users in different regions of the globe. As a result, the application/device is a differentiating product in the world market.

TEAM: PSM (PATIENT SUPPORT MEDICATION)

PSM

Short sentence describing the project: Technology to help patients take prescribed medications

Summary: Nowadays, various institutions need a platform to support the services inherent to treating patients that are not autonomous. Nurses find it difficult to handle the medication of different patients, and this happens for two reasons: sometimes patients take a high number of medications (even more so when they are hospitalised), and each nurse is responsible for making sure that a large number of patients take medications. Another concern is out of stock medicines, as the patients’ health condition may be jeopardized if they fail to take certain medications. Therefore, it is necessary to find a solution that helps both burses and patients to ensure the stability of the patient and improve the performance of the nurse. Our goal is to create an application that is complementary to the supervision and control associated with this type of treatment. We will make this app available to the Portuguese Association for Patients with Parkinson’s Disease so that they can test it for 2 to 3 months. If they approve it, we will put it on the market so that other institutions can purchase it. This is an ongoing project; however, we already have the first prototype.

TEAM: PLY

ply

Short sentence describing the project: Sports Towel

Summary: Ply is a towel that can be used by any athlete – but was especially designed for runners –, allowing them to wipe their sweat at the end of the race/exercise without having to carry the towel in their hands. Furthermore, the towel can have a pocket to carry an iPod, a mobile phone, money, or even house keys, which is also important for runners. The towel can be strapped around the neck or waist as it contains two pieces of Velcro.

TEAM: PILLUM

pillum

Short sentence describing the project: Solution that aims to reduce the movement problems of people during an event, by indicating the population density in the surrounding areas.

Summary: After participating in medium and large events, there was an obvious problem: people found it difficult to move. In this context, we tried to find a solution that would make it possible to mitigate this problem. This will be done by using different poles, which will emit a green or a red light according to the number of people in the surrounding area. This solution not only allows people to move better, but also guarantees safety: that way, if it is necessary to assist someone, the emergency services can get there faster. The solution is economically viable because advertisements can be put on the structures, which will be in areas with high visibility.

TEAM: PAAR - POSTURE AUDIOVISUAL ASSISTED REHABILITATION

paar

Short sentence describing the project: "to let people rePAAR themselves"

Summary: PAAR is a medical device that makes it possible to prevent and treat Musculoskeletal Injuries caused by specific jobs. Using a set of sensors, coupled to systems which are specific to different professions, this technology can analyse the user’s posture. This consists of:

1. analysing the posture instantaneously, classifying it as correct or incorrect;

2. personalised prevention/rehabilitation exercise programme (before and after work) to prevent the consequences of bad postures. This programme is devised according to the most affected limbs and the level of postural risk;

3. sending users to physical and medical rehabilitation services if the postural risk is high.

All this information can be accessed using the PAAR Mobile App or Website.

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